

Even after I thought I learned the best routes to take around the various maps, I found myself in incredibly infuriating situations all because of making just the slightest error in judgment. Prepare to spend several minutes going absolutely nowhere fast. But of course, you’ll eventually make a mistake anyway and end up getting totally stuck.

Indeed, this game is all about carefully planning your next move and constantly ensuring you’re not making mistakes. These beasts are built for off-road environments, but Spintires: MudRunner most certainly lives up to its name. Navigating through the rugged terrain is not a simple task despite the fact that you’re behind the huge wheels of massive logging machines. On paper that may sound like the most boring thing ever, but as I said in the beginning, MudRunner has no intention of being your friend. Your overall objective is to navigate through different maps (like a swamp, island and mountain just to name a few) delivering logs from Log Stations to the Lumber Mill. Even so, despite being built for harsh conditions, these behemoths still have a hard time navigating the treacherous terrain of MudRunner ’ s open-world recreation of remote Russian environments. Most of these are repurposed ex-Soviet military vehicles, so they have a lot of horsepower and can definitely take a beating. MudRunner is all about navigating the incredibly rugged terrain of Russia’s wildlands with massive off-road vehicles. This is a game that really doesn’t have any competition in its category for delivering and fulfilling these motivations for players and we think of the tremendous growth opportunities for us for many many years to come.The old saying ‘slow and steady wins the race’ definitely applies here. "As Maxis continues to think about The Sims for a new generation – cross-platforms and a cloud of a neighborhood world, you should imagine while we will always stay true to our inspiration, escape, creation, self-improvement, motivations – that this notion of social interactions and competition like the kind of things that were actually present in The Sims Online many many years ago – that they will start to become a part of The Sims experience in the years to come. This statement is from EA's third quarter of FY2020 earnings call.

If comments from EA's CEO Andrew Wilson are any indication - and you have to hope they would be - an online future is something that the company is considering. (Image credit: EA) What EA has said about Sims 4 multiplayer
